Tyranny of Dragons

The Story So Far (part 1)

Hoard of the Dragon Queen

The Story So Far…


Lennithon over Greenest


Chapter 1: Greenest in Flames

Party members heard of trouble in the town of Greenest

Greenest was burning and being attacked by dozens of raiders.

The party helped Governor Nighthill and Castellan Escobert the Red fight off the raiders

Party saw the leader from a distance, dressed in purple robes, accompanied by a dozen guards.

The bard negotiated with Lennithon the blue dragon to abandon his attack.

To recover prisoners, the paladin fought a duel with Langderdrosa Cyanwrath, a half blue dragon.  The paladin lost, but survived.

Captured kobolds revealed that they are working for the Cult of the Dragon and for the "dragon lady", and that they are after loot.

Captured mercenaries revealed that they have been raiding communities for loot, and have heard rumors about dragon eggs in their camp.

Captured cultists revealed that they are members of the Cult of the Dragon and are collecting loot for the great hoard that will usher in the reign of the Queen of Dragons.



Langderosa Cyanwrath

Frulam Mondath “dragon lady”



Leosin Erlanthar


Chapter 2: Raiders' Camp

Governor Nighthill asked the party to investigate the source of the attack.

Monk Nesim Waladra asked the party to find out what happened to his master, Monk Leosin Erlanthar, who disappeared during the battle.  Leosin had been investigating the raiders and may have tried to infiltrate them.

The party followed the trail of the bandits to their camp to the south east.

The camp was located in a canyon.

The party looked out from the rim of the canyon while the rogue infiltrated the camp, posing as a raider.

The rogue learned the following:

  • The raiders are actually the Cult of the Dragon (praise Tiamat!)
  • The camp includes a mix of Cult members, applicants, mercenaries, and kobolds.
  • Rezmir, half-black dragon, setup the camp a few months ago.  Frulam Mondath (purple robes) handles daily operations.  Langdedrosa Cyanwrath is Mondath's right hand.
  • The cult has been raiding towns to collect treasure.
  • The camp has prisoners including the monk Leosin Erlanthar.  The prisoners are used for manual labor, except for Leosin who is of special interest to Rezmir.
  • There is a cave in the canyon wall called "the nursery".  The cave is off limits to most and guarded.  The rumor is that black dragon eggs are being hatched inside.  Also the treasure stolen from nearby settlements is stored inside.
  • The mother of dragons (praise Tiamat!) shall return, and when that day comes, all the nations of the world shall tremble before her majesty!

The thief freed Leosin, and all climbed to the rim of the canyon using a rope and assistance from the party, then all returned to Greenest.



Chapter 3: Dragon Hatchery

The party recuperates in Greenest.

Leosin asks the party return to the camp to monitor their activities and report back.

Leosin travels north to Elturel to convey what he has learned to Ontharr Frume, a paladin or Torm, who is concerned about the cult.

The party returns to the camp to find it mostly abandoned except for the cave.

The rogue infiltrates the cave, posing as a cultist, and meets with Frulam Mondath.

The rogue observes a map showing the villages that have been looted with arrows pointing toward Beregost on the trade way, then north.  A separate sheet of paper covered with numbers in columns has a note "Everything must be freighted north to Naerytar.  Rezmir allowed us to keep some pearls, a ring, and a handful of small stones"

The rest of the party went deeper into the cave where they encountered violet fungi, stirges, kobolds raising guard drakes, and a meat locker before retreating.


Ontharr Frume



Chapter 4: On the Road

The party returned to Greenest.  Leosin left horses and instructions for the party to meet him in Elturel on the River Chionthar.

In Elturel, the party met with Leosin and Ontharr Frume, discussed what was learned.

Leosin is a member of the Harpers, who are dedicated to furthering equality and justice and to keeping power of out the hands of those who don't deserve it.

Ontharr is a member of the Order of the Gauntlet, which emphasizes faith, vigilance, and struggle against evil.

The paladin and cleric joined the Order of the Gauntlet.  The bard and rogue joined the Harpers.

The next mission is to discover where the treasure is going and what the Cult intends to do with it.

The party traveled by boat to Baldur's Gate where they met with a trader named Ackyn Selebon.

The party spotted some cult members from the camp and located their wagons.

With help from Ackyn, the party was hired as guards for other merchants transporting their goods north to Waterdeep in a wagon train that included the cultists and their wagons.

Along the way many things happened including defending the wagons from perytons, the opportunity to observe jewelry when a crate fell off a cultist wagon and broke open, invasion of giant screeching fungus, rescuing a golden stag who was actually an elf prince cursed by the father of the woman he loved, fight with obnoxious guests at a sold out inn, fight with spiders and ettercaps, and the rescue of other merchants from hobgoblins.




The party also discovered a man buried up to his neck in the middle of the road.  He turned out to be Carlon Amoffel, a member of the harpers sent to spy on the Cult.  However he was caught and left buried by a previous merchant wagon train.


Azbara Jos


Near waterdeep, a Thayan named Azbara Jos joined the Cult wagons.  He turned out to be a Red Wizard of Thay, who are disliked and mistrusted.

Also a female gnome named Jamna Gleamsilver joined the caravan.  The party noticed that Jamna was watching Azbara and spying on the Cultists.

Jamna approached the characters at breakfast and pointed out a deadly bone sliver in their oatmeal.

Later that evening, Jamna met with the characters.  She claimed to be interested in stopping the Cult of the Dragon, but wouldn't share any information about her affiliation.  The party shared some information with her, and Jamna pointed out that Azbara was a red wizard, which the party had already figured out.

Toward the end of the journey, one of the cultists was found murdered.  The cultists blamed the rogue.  The party and the merchants convinced the cultists that the rogue was not responsible.


Chapter 5: Construction Ahead

The caravan arrived at Waterdeep and dispersed into the city.

The party heard rumors of Rezmir being spotted in town ten days earlier.

The road to the north, the High Road, used to connect Waterdeep to Neverwinter until a marsh, the Mere of Dead Men, expanded over the road.

The road is being rebuilt by Lord Neverember.  This requires teams of wagons to transport construction materials and laborers to the construction site.

The party observed the cultists preparing to join a construction wagon caravan on the High Road.

Carlon Amoffel helped the party sign on as guards for this Caravan.  Jamna Gleamsilver also joined the caravan.

The caravan is commanded by Ardred Briferhew, for the High Road Charter Company, a consortium of guilds and noble houses partnered with Lord Neverember.

Along the road, the caravan fought some lizardfolk, a troll, and orcs.

The caravan arrived at the Carnath Roadhouse.

At the roadhouse, the caravan was unloaded.  Goods from the cult were unloaded into the locked strong room attached to the warehouse.

After a bar fight with a cultist who was bitter over the previous murder of his companion, the party retired.

In the middle of the night, the party snuck into the warehouse and heard lizardfolk in the strong room.

After the noises were gone, the party picked the lock.  The cultist goods were gone.  The party found a trapdoor under a crate and followed a tunnel that led to the mere.


Castle Naerytar


Chapter 6: Castle Naerytar

The party followed a marked trail through the Mere of Dead Men until arriving at a camp site.

The dry trail ends at the campsite.  There is water in every direction.

At dusk a group of lizard folk in canoes arrived at the campsite.  After a brief massacre, the lizard folk surrendered.

The party learned from the leader of the group, Snapjaw:

  • the lizardfolk are transporting loot to the “big stone house” for the “dragon kneelers”
  • the lizardfolk are paid in steel blades, magic talismans (which are not magical), and a promise of favor from Voaraghamanthar, a black dragon who lives in the swamp.
  • Snapjaw wants to drive away the dragon kneelers and their bullywug allies.
  • The bullywug leader is Pharblex Spattergoo.
  • The lizardfolk belong to the Scaly Death tribe.
  • The lizardfolk leader, Suncaller, was killed by Pharblex.


After the discussion the party and lizardfolk fought of a group of bullywugs (frog men) that attacked the camp.

The party formed an alliance with Snapjaw in exchange for assistance navigating to the “big stone house”

Snapjaw led the party by canoe through the swamp to a lizardfolk guard post, where he convinced the guards to let the party pass unmolested.

Upon arriving at Castle Naerytar, Kitai tamed the giant lizards in the pen outside the castle.

Next the party snuck past a group of bullywugs and giant frogs to attend a secret meeting of the lizardfolk.  At this meeting the party along with Snapjaw convinced the lizardfolk to rebel against the Bullywugs.

Pharblex Spattergoo


At dawn the party and the lizardfolk attacked the Bullywug barracks, killing their leader, Pharblex, along with two dozen bullywugs.  The cultists and other bullywugs responded leading to a massive melee of the party with 27 lizardfolk vs. cultlist leader Dralmorer Borngrey, around 40 cultists, and 3 guard drakes.  Toward the end of the fight, the Bullywugs and cultists were losing and retreated out the front gate of the castle.  The lizardfolk posted guards at the castle entrance while the party explored.

The party stabilized, immobilized, and questioned Dralmorer Borngray, the cult leader.  The party learned that:

  • The crates of loot and weapons go into the cavern under the castle.
  • There is a magical portal in the caverns that teleport the loot to the Greypeak Mountains.
  • There are no traps on the portal.
  • There is a hunting lodge on the other side of the portal.
  • Talis the White (female) is in charge of the cultists at the lodge.

Lia sent her Quasit (tiny flying demon) to explore the top floor of the NW tower and discovered a room with academic scrolls and star charts.  The quasit was attacked by specters and escaped.

Next Lia sent her Quasit to explore the top floor of the NE tower.  The Quasit was attacked by giant spiders and killed.

Next the party explored the SE tower.  The bottom floor was a shrine to Tiamat.  The second floor contained a library.  The third floor was the living area of Wyrmspeaker Rezmir.  In his bedroom, the party opened a trapped wardrobe that sprayed acid on everything and everyone.  In the office, the party discovered notes describing a portal beneath the castle and the command word “Draezir”.

Next the party explored the Southern building that contained the kitchen.  The chefs were hiding in there and agreed to make some food for the party.  The great hall contained piles of loot that was being sorted and organized.

Next the party explored the SW tower.  This tower revealed a stairs down into a subterranean cavern.  The upper floors were cultist barracks and living space.

Next the party investigated the NW tower.  The second floor is collapsed into a pool of filth in the basement of the tower.  Kitai brought one the giant lizards to make a bridge across the filth with his tail over to the stone steps.  Unfortunately the Otyugh living in the filth though the lizard would be a tasty meal.  The party managed to rescue the lizard but the tail was left behind.  This is known henceforth as the short tale of the lizard and the Otyugh. LOL.

While this was happening, Lia and Liana, in a classic split party maneuver, explored the central keep, which is topped with some kind of astrological observatory.  The investigation began with an eldritch blast of the statues on the roof.  Lia and Liana were correct in their assumption that these statues were in fact gargoyles.  The gargoyles attacked and chased them into the lizardfolk barracks.  Lia managed to turn herself and Liana invisible to elude the gargoyles and avoid a TPK (two player kill).

The party explored the central keep, finding Azbara Jos’s quarters on the first floor.  It appears that Azbara departed in a hurry.  Liana set off the acid arrow trap on Azbara’s chest.  Inside the chest were leftover coins and gems.

The second floor was Dralmorrer Borngray’s quarters.  Liana spoke with the Dralmorrer’s raven to discover the location of his treasure box.  The party disarmed and looted the treasure box. 

Upon entering the third floor, the party was attacked by the gargoyles from the rooftop.  After defeating them the party discovered the “Farseer of Illusk”.  Celine used the Farseer to observe twin black dragons in a lair that appears to be underground in a swampy area.

The party interrogated Dralmorer Borngray again and learned a few more things:

  • Azbara Jos was visiting Rezmir.
  • Azbara and Rezmir have run off.
  • The castle was built by a wizard, then abandoned, then taken over by astrologers, then abandoned, then taken over by the cult.
  • Dralmorer is a member of Eldreth Valuuthra, a group of elf supremacists who want to remove the other races from Faerun.  This goal will be accomplished when Tiamat returns.
  • The portals are two way.
  • The southeast and northeast passages are unexplored.  The portal is to the northwest.

Kitai and Amara embarked to deliver Dralmorer to the Harpers in Waterdeep for justice.

The remaining party descended into the caverns below the castle and followed the northwest passage.

The party discovered a frog temple, then Pharblex Spattergoo’s throne room.

The party set off a trap which caused Lia and the panther to hallucinate and attack the party.  Rurik cured both with lay on hands.

The party then found the portal and went through and reached character level 6.




Hunting Lodge


Chapter 7: Hunting Lodge

The party emerged from the portal standing between two large stones, a hundred yards in front of a hunting lodge, presumably somewhere in the Greypeak Mountains.

After determining that the pass phrase would not work in the other direction, the party examined three other sets of standing stones.  Each set of stones has a destination written in draconic:

1. unquiet swamp of mournful croaking

2. the snowy lands

3. the lands of the red sun

4. the tatoo'ed people

Lia sent her invisible quasit to investigate the lodge.  After peeking in a few windows, the quasit observed a few empty rooms, and the kitchen with 4 humans preparing food.

The quasit noticed a large nest on the roof.  Finding what appeared to be a high quality shield the quasit picked it up.

A peryton (large bird of prey with stag head) swooped down and attacked.  Lia quickly unsummoned the quasit back to its pocket dimension.   The peryton returned the shield to its nest.

Unable to identify which tracks belong to Rezmir and Azbara Jos, the party decided to infiltrate the lodge.  Lia and Liana became invisible.  Rurik and Celine disguised themselves as cultists.

The door is answered by a cultist.  After making the proper exchange of signs and phrases, the cultist invited the party in to the parlor.

While Rurik, Celine, and Liana waited in the parlor, Lia explored the house.  Lia discovered a trophy room, hallway, kitchen, linen closet, and kobold quarters.


Talis the White


Rurik and Celine were invited to see Talis in a room upstairs in the lodge.  Talis was convinced that the party were cultists and offered a task.  As Talis is in competition with Rezmir for standing within the cult, she wants the party to disrupt Rezmir’s shipment of treasure.  She told the party of a flying castle docked in the nearby town of Parnast, provided the pass phrase to get in, and a banner to be displayed on approach.  The party was provided with a meal and healing potions before setting off for Parnast on foot.


Chapter 8: Castle in the Clouds

The party arrived in Parnast in the afternoon.  There is a tavern, stable, shrine, and a literally giant-sized ice castle in a ravine.  The town appears to be at least 50% cultists who are busy loading wagons of cargo into the castle.

The party goes into the Golden Tankard, and gets an uncomfortable vibe.  The party purchases a meal and makes friends with the pot boy who tells them to speak with Gundalin the wheelwright.  The party speaks with Gundalin and learns:

  • The town has been taken over by the cultists
  • Gundalin is organizing a resistance
  • Rezmir is in charge
  • Rezmir’s deputy in Parnast is a cult veteran named Captain Othelstan.
  • The cultists keep wyverns in the stable.  The wyverns are used to reach the castle when airborne.
  • The pass phrase to enter the castle is “Hail Blagothkus”


Skyreach Castle


The party displayed the banner and walked through the front gate of the ice castle.  The party provided the pass phrase to two cloud giant statues at the entrance and proceeded into the lower courtyard.


The party has achieved 7th level.


To fit in the party helps to unload wagons.  The first delivery is to the kitchen where 20 kobolds are making food, with oversight by a Griffon.  The second delivery is to inside the iceberg shaped heart of the castle.  After passing by a spiral staircase going up, the party proceeds into a large cavern hollowed from the iceberg.  The cavern has two levels.  The bottom contains a gigantic treasure horde.  Clinging to the ceiling is a huge white dragon.  The party dumps the treasure notices the floor trembling.  The castle has departed and is moving.


The party returns to the courtyard and peeks into the barracks which contain 20 beds and approximately 10 cultists sleeping or relaxing.  So far the disguise is working.


Lia sends her familiar up the giant sized stairs to scout the upper courtyard.  The courtyard has a bunch of ogres playing with javelins.  There are four towers:

  1. Front tower, door, windows, pointed roof.
  2. High blue tower, windows, two ogres, boulders, and a ballista on top.
  3. Ancient crumbling tower, 100 feet, windows sealed shut with ice.  Ice balcony 75 feet up, pointed roof.
  4. Rear tower 70 feet, no windows, parapet roof with 3 ogres and a ballista.


Next the familiar noticed 4 ice balconies outside the upper courtyard wall.  Touching the ice causes it to vanish and gives access to the room.  Each window reveals a giant-sized bedroom.


As it gets dark a thick fog covers the lower and upper courtyard.  The party goes up the stairs.  Celine and Liana sneak up to the ice path to the center tower (#3).  They hear a bat and a female creature appears in front of them.  She says, "You do not belong here.  What is your business?" (She appears to be a vampire.)


Celine: "We are looking for the castle master."

Her: "Why are you at my tower?

Celine: "Where's the master?"

Her: "What is your business with the master?"

Celine: "We wish to thank the master…"

(excellent persuasion roll)

Her: "I will escort you.”


The vampire escorts Celine and Liana to the rear tower (#4) and says “The master is inside. I suggest you do not wander alone at night."


Celine knocks on the door.  It creaks open.  There's an ogre standing there with a fancy plumed helmet.


Ogre: "What is your business?"

Celine: "We wish to visit with the master of the castle."

(Ogre fumbles insight roll)

The ogre blushes.

Ogre: "Come in."

Celine and Liana go in.  When the door opens there's a loud chime.

Celine: "Thank you for the assistance mistress."  She turns into a bat and goes off.


There are 3 more plumed ogres (4 total) with spiked clubs.  Furniture of giant-sized proportions.


One ogre leads the party up the stairs.


Ogre: "The master is here."


In the upper chamber of this tower there is a large bed and other giant sized furniture.  A blue skinned cloud giant sits on the floor, legs crossed while 2 ogres comb his snowy white hair.  He grabs his giant morning star and stands up.




Celine: "We came to thank you for traveling in your beautiful castle."

Blagothkus: "Welcome guests.  I don't recall inviting you. You do not look like cultists."

Celine: "We came in with them.  We were hired by the cultists but not official members."


(insight success) Liana senses he looks a little disappointed when he hears the party is associated with the cultists.


Liana: "We're not impressed with their goals.  We just need the money.”

Blagothkus: "I know what you mean.  They are vermin."

Celine: "We're unhappy with their methods. And not sure what the purposes is to raising dragons."

Blagothkus: "As you know they plan to bring Tiamat back from her imprisonment."

Celine: "We don't think that is good for the world."

Blagothkus: "As you can tell I've made a deal with them to help them bring her back so I can unite the giants once again behind a common cause.  We've become soft and need a mortal enemy to unite our tribes."

Celine: "Those are glorious tales. It would be wonderful to see such again."

Blagothkus: "As you know the giants have been lords of the world in the past.  The rise of Tiamant will spur us to unite."

Celine: "You don't think it possible to unite the giants without risking the world to dragon kind."

Blagothkus: "The rest of the world can take care of themselves."

Celine: "Perhaps we can join forces. We'd be interested to help fight the dragons."


Celine: "How shall Tiamat rise?"

Blagothkus: "We help the cult collect a treasure hoard large enough to impress the mother dragon (Tiamat) and with an adequate treasure hoard they conduct an elaborate ritual to bring her back."


Celine: "Where are the other giants?" 

Blagothkus: "I'm putting together my army on the Spine of the World (mountain range)."

Celine: "Is that where we are going?"

Blagothkus: "Rezmir has directed the castle towards the Well of Dragons."

Celine: "We have found Rezmir of poor character.  She runs out on her allies."

Blagothkus: He seems alarmed by that idea. "Well I don't enjoy being bossed around by that !#$#% (in giant).  I am worried they will try to take my castle from me."

Celine: "Your army of ogres seems formidable.  I agree you are wise to be vigilant."

Blagothkus: "They are mostly incompetent present company excepted.  And that @#$#% vampire is eating my ogres."

Celine: "We made her acquaintance."

Blagothkus: "And she did not eat you?"

Celine: "The vampiress is not yours?"

Blagothkus: "Those filthy cultists brought her to guard this place. To add insult to injury I hate that filthy stinking stupid white dragon in my castle.  That was not part of the deal."


Celine: "How much farther to the Well of Dragons?"

Blagothkus: "Within a week we'll be there.  All the cultists are on the lower level.  I don't trust them up here."


Celine: Where is the Well of Dragons?

Blagothkus: (after much DM fumbling around for the answer) "It's in a dead volcano not far from Greenest."


Celine: "How many more trips do you have?"

Blagothkus: "I don't know how much they require."


Celine: "Should the cultists turn on you, you know which side we will be on."

Celine: "They will only honor something that helps them.  I would not be surprised if they turned on you."

Blagothkus: "Any intelligence about their activity would be appreciated."


Celine: "It would help if your ogres knew we were friends and we could more more easily move throughout the castle."  We also mention we have two others in our party.


Blagothkus (in giant): "Give them guest room #2."


The ogre Grodog escorts us to on of the balconied guest rooms observed earlier. 


Celine: "Can you give us a tour of the castle.

Grodog: "Not safe at night. 

Celine: "In the morning"

Grodog: "Dah… OK."


The party rests until morning.  The fog dissipates.  There is knock on the door which turns out to be 3 kobolds with plates of food.


After breakfast, Grodog arrives for the castle tour.  He shows us the ogre barracks.  Gigantic room full of ogres.  Estimate space for about 24 ogres.


What's in the front tower (#1)?


Grodog: "Duh steering.  Only Blagothkus can steer the castle."


The other room is the servants’ quarters where the kobolds live and work.


How about tower #2?  Ogres climb up the ropes to get on top.  Only Blagothkus goes in there.


And tower #3 with the ice balcony:


Grodog: "Duh hungry lady lives there."

Party: "Are there any other giants?"

Grodog: “Dur is Wighlof and Holde.  Cousins of Blagothkus.  In guest quarters below.  Rezmir staying in the guest room lower courtyard.”


The tour continues on the Lower courtyard including the kitchen, barracks, tower, and stables (with flying birds – not very friendly).


Grodog doesn't want to go into the stables. "They bite." He cracks the door open.


The place stinks.  Two critters slide into view with fangs.  The party recognize them as Wyverns (animalistic dragons).  Liana senses they are hungry.  She and Lia back out and shut the door.


Entering the courtyard is a black half dragon in purple (Rezmir?) and an entourage.  We notice the red wizard from our caravan.  He knows what we look like.  We hide as best we can and they don't notice us as they go to the barracks.


Liana sends her familiar to eavesdrop on the black dragon and entourage.  Rezmir calls a meeting with the dragonwings in the barracks (10 dragon wings – elite cultists).


Rezmir: "We have been informed by the mistress that we have intruders in the castle. We need to find these people and eliminate them.  They were spotted on the upper level.  As you know we're not welcome up there, so use your discretion.  Do not fail me or I will feed you to Glazhael (white dragon?).  Get to work."





Celine casts disguise self and with Grodog goes to get food for the Wyverns. Liana and Ruik go into the stables to tame the Wyverns.  Liana feeds them and they eat.  The party looks around the stable.  6 stalls.  Handful of Wyvern sized bridles and saddles on the well.  Fine gem-encrusted saddles.


The familiar follows Rezmir and his entourage to watch where they are going.


Now we ask for an introduction to the stone giants.  Male and female stone giants are in the corner room.  The male is staring at a cauldron with runes on it.  Lia thinks the stone giant is trying to cast an augury ritual.   Celine talks to the female stone giant.  The party learns they are guests of Blagothkus.  They are in the middle of a ritual so the party leaves.


Lia's familiar follows Rezmir into her room.  It sees Rezmir walk around the rug on the floor.  She walks over to the chest and unlocks it with a key from around her neck.  She pulls out of the chest a black horned mask.  She's dons it and stands there for a while.  She puts the mask away then goes to her desk to work on papers (written in draconic).


The party decides to eliminate the vampire in her tower.


Rurik casts detect evil/good.  Celine opens the door.  It hits something solid.  The ogres bash the door to no avail.  The first window is 30 feet up.  Tower is relatively easy to climb up.  We tie us all together by ropes. 4 ogres climb.  2 get up.  They are half way up.  The ogres continue up and we follow.  First ogre grabs the balcony and the balcony crumbles and crashes to ground.


Balcony hits Ruik.  Take 9 pts of damage.  Doesn't fall off the tower and maintains concentration on spell.


The party makes it to the balcony level.  Ruik detects 3 undead.  Grodog punches the door open and climbs in.  There are 2 vampire spawn and a coffin.  After taking out the two vampire spawn, the vampire seen the previous night bursts out of the coffin.  She hangs out on the ceiling, coming down to strike and retreating back up between strikes.  At the end, she transforms into a cloud of mist and wafts into the coffin.


The party opens the coffin partly filled with dirt, and finds the vampire reformed, lying still.  The party smashes the coffin and attacks the vampire again.  She goes gaseous and then reforms.  Then Celine takes an wooden shaft from an arrow and stabs her through the heart.  Ruik pours the last holy water on her and see a burning thing.  For good measure the party sticks her body out of the door into the diffuse daylight, then lights her on fire with lantern oil.  The stake burns our and is replaced with another.



Ruik casts detect good/evil and detects no undead.  The party went to Blagothkus’s tower to tell him about the vampire.  Lurtzog answered the door and informed the party that Blagothkus was visiting the high blue tower.  The party left and saw Blagothkus leaving the high blue tower and told him that the vampire was slain.  Blagothkus was happy with this because the vampire was eating his ogres.  The party healed and returned to their quarters.


Kitai and Amara

After the fall of Castle Naerytar, Kitai and Amara delivered Dralmorer Borngrey to the Leosin Erlanthar of the Harpers in Waterdeep for justice.


The Harpers are hearing reports of more raids and looting from other regions of the Sword Coast.  Most disturbing is news of an alliance between the Cult of the Dragon and the Red Wizards of Thay.  A council is being called to discuss what should be done.  The party has been invited to participate in this council.


The Harpers hire a wizard to locate the party and teleport Kitai and Amara to their location.


Kitai and Mara appear on the balcony ledge.  They detect manage and look for secret doors.  Upon touching the ice wall, it disappears and they see the rest of the party resting in their quarters.


Kitai delivers a message.  The Harpers paid to have them teleported to us.  Harpers are calling a council in Waterdeep and we have been invited to participate.  The Harpers are aware of the Red Wizard’s activities.


Kitai wildshapes into a hawk and flies to check the bottom of the iceberg to recon the treasure vault. Treasure is frozen into the ice.  Clinging to the top is a white dragon.  


After kobold room service, the party investigate the steering tower and decides to return at night.  After silence and knock, the party enters the tower and climbs to the top.  There are jewels everywhere in the room.  The walls disappear and the party can see in every direction.  A dozen golden runes appear floating around the party.  The runes state: alarm, all clear, anchor, cast off, drift, home, N, S, E, W, rise, sink, spin, wittershins, veil, unveil, storm, calm.  Also there is a giant compass indicating the castle is heading southeast.


Celine speaks in giant: "Mighty castle please change direction to west."  She senses an intelligence at work.

Response: "Hello there.  Who are you?" 

Celine: "I am Celine Nightflower.  These are my friends."

Response: "I'm Esclarotta"

Celine: "Pleased to meet you.  Would you make the castle go west.  We are keeping this treasure away from the cult of the dragon."

After a solid Diplomacy check:

Esclarotta: "Why yes dear.  But first can you tell me what my husband is up to?"

Celine: "He is working to bring about the rise of the giants to fight and rule the world."

Esclarotta: "Yes. He has been trying to get the giants to rise for a long time.  How is he going about this?"

Celine: "He hopes to bring Tiamat to rise.  However, we're more concerned for the damage to the world."

Esclarotta: "Are you telling me he wants to bring Tiamat to this plane?"

Celine: "Yes"

Esclarotta: "Oh my goodness. That is a terrible idea.  What is he thinking."

Celine: "This is why we want to go west to Waterdeep where the evil on this castle can be apprehended.  The Harpers and Order of the Gauntlet will help us take them into custody."

Esclarotta: "I do want them off my beautiful castle, but you have to convince my husband."

Celine: "Can you help us?"

Esclarotta: "Send him over here right away.  I'll speak with him."


The party retrieves Blagothkus and returns.


Esclarotta: "Blaggy what are you doing?  First you invite those filthy creatures and then the dragon."

Blagothkus: "I didn't invite the dragon… And the vampire."

Celine: "We killed the vampire."

Esclarotta: "Well thank you very much.  Blaggy, what are you thinking?"


They go back and forth for a while. Blagothkus takes a beat down.


Blagothkus: "I think we should get these creatures off my castle."

Esclarotta: "We can wittershins, but that probably won't do it."

Celine: "What is wittershins?"

Esclarotta:: "You don't know how to wittershins?  Didn’t your mother teach you anything, dear?"


Celine realizes it means to spin in circles (counterclockwise).  Spin is clockwise.


Ruik suggests we submerge the first level of the castle to clear out the filthy creatures.  Blagothkus agrees to try it and he asks Esclarotta to take the castle to a cold mountain lake in the north.


Rurik: "What to do about the dragon?"

Blagothkus: "That is a problem.  We could create a storm.  We can kind of control the lightning a bit."


The party plans the attack:


  • Inform kobolds and ogres on the lower levels, and stone giants to move to upper level
  • Start the storm
  • Liana and Lia free the Wyverns – try to fly them; move the kobolds
  • After 10 minutes sink the castle
  • Set up 2/3 of ogres at 2 chokepoints; other 1/3 manning the ballistae and in reserve.


After moving to the upper level, the stone giants reveal:

Wiglof: "I just finished my augury.  Blagothkus' plan was not going to turn out well."


The next morning the castle is descending toward the lake.  Blagothkus starts the storm.  Lia casts invisibility on Lia and Liana.   They fetch the Wyverns, mount them, and fly to the upper level.


The castle shudders as it splashes down into the waters of Lake Shrinkage (LOL).


Amara has full visibility from the steering tower, and witnesses water splashing over the lower walls. The cultists panic and swim toward the towers or the stairs.  One red wizard (Jos) is swimming to the stairs.  The other red wizard and the white dragon fly to the upper level.


Blagothkus commands the castle to shoot lightning at Jos and does some damage to others in the water next to him.  Liana casts spike growth and Lia casts void of Hadar at their entrance.


The unnamed Red Wizard makes his way into the steering tower and confronts Blagothkus:


Red Wizard: "Blagothkus what the hell are you doing?"

Blagothkus: "I have altered the deal.  Pray I do not alter it further."  LOL



Unknown Red Wizard


The wizard blasts a fireball from his staff at Blagothkus and Amara.  Blagothkus strikes back with his morningstars and damages the wizard.  Subsquent attacks reveal the wizard to be an illusion.  The actual wizard was never located.


The chokepoint defenses hold off Azbara Jos and the dragonwings while the white dragon chases the party inside a tunnel through the central iceberg portion of the castle.  The dragon emerges from the tunnel and beats his wings, knocking the ogres prone.  Subsequently the Ogres, Celine, and Rurik are caught in the cold breath weapon.  All 6 ogres are killed.


Liana and Lia fly around on the wyverns attacking the dragon which Blagothkus blasts it with storm lightning from the storm.


Kitai sent his rat companion to spy on happenings in the tunnels.  He sees Azbara Jos turn invisible, gather some dragonwings, and meets with Rezmir on the stairs.  Rezmir is wearing the black dragon mask.  Eventually they emerge.  Rezmir commands the dragon to press his attack.


Amara takes over storm lightning duty from Blagothkus which allows him to exit the tower.  He finds the majority of the party in melee with the dragon.  The dragon is heavily damaged and attempts to flee but is brought down by a terminal blow from Kitai.


Shortly thereafter Azbara Jos goes un-invisible and launches a fireball, damaging the party and killing Kitai’s wolf-mount.  Azbara is killed by a storm lightning guided by Amara from the steering tower.


Meanwhile, in an excessively heroic scene, Rurik leaps out from his hiding spot at the top of the spiral staircase and grapples with Rezmir.  Rurik tears off Rezmir’s dragon mask while taking a beating from Rezmir’s sword.  The rest of the party piles on and quickly dispatches Rezmir and the rest of the dragonwings.


Lia and Liana name their Wyverns “Death from Above” and “Slapwing” before setting them free.


Katai prays over his dead wolf.


Rurik detects evil in the sword so leaves it for later.  He attunes to the dragon mask which grants many powers to the wearer:

  • Damage resistance to acid
  • If no armor add charisma bonus to AC
  • If breath weapon requires a rest you regain a on roll of a 6
  • Gain 60ft of darkvision
  • Gain blindsight for 60 ft once per day
  • Speak and understand draconic
  • Advantage on Charisma check against black dragons.
  • Daily power – legendary resistance. 1 per day can choose not to fail after failing
  • Breathe underwater


Lia attunes to the Insignia of claws.  They provide +1 att/dam to unarmed or natural weapons.


The party recovers from Azbara Jos:

  • scroll of mage armor
  • dagger (plain old ordinary)






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